
Okay, so picture this: me, age 14, glued to my screen, completely and utterly convinced I could totally beat the first floor boss in Sword Art Online. I'd spent hours grinding, optimising my build (yeah, I was that kid), and basically living in Aincrad through the PSP game. I even tried that NerveGear stance. Don't judge! We've all been there, right? Or... just me? Anyway, the point is, that game, and the anime that spawned it, absolutely consumed me. And honestly? Still does, in a nostalgic kinda way.
So, let's talk about the Sao Sword Art Online game franchise. Because let's be real, it's a bit of a... thing. I mean, the anime premise is killer: trapped in a VRMMORPG, death in the game equals death in real life. That's high stakes! But the games? They've had a, shall we say, varied reception. You could even call it a rollercoaster, a really pretty, slightly buggy rollercoaster.
The original SAO games, the ones on PSP and Vita, were... let's just say charmingly limited. They were basically visual novels with some RPG elements sprinkled on top. Good for a quick fix of SAO lore, but definitely not pushing any gaming boundaries. I mean, I loved them at the time, but looking back, they're definitely showing their age. Think pixelated waifus and menus that could give you a headache. Anyone remember Infinity Moment? Or Hollow Fragment? Good times...or not so good? 😉
Then came the PlayStation 4 era, and things started to get... ambitious. We got open-world-ish adventures, more action-oriented combat, and a lot more fan service. Games like Hollow Realization and Fatal Bullet tried to capture the feeling of being immersed in a massive online world, but they often fell short. Glitches, repetitive quests, and storylines that occasionally veered into the bizarre became common complaints. But hey, at least the character customisation was pretty extensive! Creating your own badass avatar was definitely a highlight. What's your go-to build?
And speaking of bizarre, let's not forget the side-step into gun-based combat with Fatal Bullet. Now, I love a good shooter, but strapping guns onto SAO characters felt... odd. It was a bold move, but not everyone was convinced. Plus, the story got really convoluted. We're talking timelines, AI companions, and plot twists that would make your head spin. I will admit, it was a change of pace. Some might have enjoyed the experiment and different narrative.

Now, Alicization Lycoris... oh boy. The hype was real for this one. A faithful adaptation of the Alicization arc? Sign me up! But... it launched with some serious performance issues. We're talking frame rates so low they could induce nausea. It's a shame, because the story itself was compelling, and the characters were beautifully rendered. But struggling to run around the world? Not ideal.
SAO Last Recollection is the newest one, and it has some really cool ideas. The concept of playing as a villain really shakes up the series and how the narrative is written. Do you enjoy this one?

But despite their flaws, I keep coming back to these games. Why? Well, partly nostalgia, of course. But also because they capture a certain spirit of adventure and camaraderie that I find genuinely appealing. The themes of friendship, loss, and overcoming adversity resonate with me, even if the gameplay can be a bit janky at times. The world building is so rich and thought out, it makes me want to always be exploring this world!
Ultimately, the Sao Sword Art Online games are a bit of a mixed bag. Some are great, some are... less so. But they're all worth a try if you're a fan of the anime, and have a high tolerance for jank. Just go in expecting a bumpy ride, and you might just find yourself getting lost in Aincrad all over again. Just make sure to save often. You never know when a random bug might send you back to the beginning! Happy gaming!